Dungeon master story tracker1/4/2023 ![]() ![]() ![]() The adventure also contains multiple branching decision points. It’s a fantastic assortment of experiences, perfect for inspiring good role-playing at the table. There’s even a few minigame-like competitions thrown in for good measure. Players will have to be quick-witted and clever about using their skills in unusual ways to come out on top. Perhaps more so than any other 5th edition module to date, encounters include much more than just combat. There’s even a sentient sperm whale thrown in for good measure. Rime of the Frostmaiden includes encounters with dragons, doppelgängers, illithids, and more. Once players hit level three, the pace begins to pick up considerably. Then, in the game’s final few acts, everything they love will be put at risk. The narrative goal is to get everyone at the table invested in these off-the-grid communities and the characters who live there. It’s a hodgepodge of loosely linked quests that focus on the people and the places in the Ten Towns, perfectly designed to onboard new players into the role-playing hobby. Expect your first dozen gameplay sessions to last only a few hours each. Options include traveling by snowshoe, dogsled, or even atop chocobo-like Axe Beaks - giant, semi-feral ostriches. The region is trapped in an endless winter, and players will need to plan accordingly to get from place to place. ![]() What DMs should expect is lots of overland travel. Advancement is milestone-based throughout, so don’t expect to be paying much attention to experience points as you go. Alternately, parties could easily transition into the campaign from elsewhere in the Forgotten Realms around levels four, five, or six. Players can start at level one, visiting the Ten Towns region and introducing themselves to Icewind Dale’s icy climate and its frontier villages. The campaign itself has two viable points of entry. It’s a wonderful read, even if you’re not planning on running the adventure at all. ![]() Rime of the Frostmaiden, however, takes so many bizarre twists and turns that I had a hard time keeping up from page to page. Designers want to be able to guide Dungeon Masters (DMs) as much as possible, lowering the cognitive load required to deliver a complex story to a party of four to six players. What do I mean by challenging? Often, when I’m paging through a new Dungeons & Dragons campaign from publisher Wizards of the Coast, the storyline can give itself away in a very intentional way. Even experienced Dungeon Masters will have a tough time keeping up. This book throws virtually everything in the D&D arsenal at its players. DUNGEON MASTER STORY TRACKER SERIESInstead, you’ll find one of the most challenging series of adventures in franchise history. But don’t expect to see much of Drizzt Do’Urden in its 320 pages (he’s got his own video game on the way, after all). Titled Icewind Dale: Rime of the Frostmaiden, it brings the franchise back to the setting of some of its most famous novelizations. Dungeons & Dragons’ next campaign module hits the street on Sept. ![]()
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